Interview with Eric Godwin, founder of Bitspawn
Dear Eric Godwin, thanks for taking the time to join me in this interview to educate our community on Bitspawn. Can you give us a brief introduction to you? What is your story, dating back as far as you wish?
I started full time in blockchain and crypto in 2016, I worked as blockchain consultant during the ICO craze and then worked on Fintech products for crypto assets in 2018. I am a lifelong gamer and former competitive gamer for titles such as Call of Duty and halo
Why did you get involved in the cryptocurrency industry, and where do you think the industry will be in 5–10 years?
I think crypto will supplement a lot of the traditional fintech services in the mainstream and areas like gaming will be the main drivers of adoption. A lot of the projects that exist today will not be around in 5–10 years because there is too much competition and saturation in areas such as DeFi. Gaming is not saturated in the blockchain space and there is a lot of room for projects to grow.
That’s amazing. Now can you give us an introduction to Bitspawn and its history?
In 2019 I came up with the idea for Bitspawn. AS my background as a lifelong gamer and former competitive gamer in the mid 2000s and early 2010s I have used a lot of solutions and saw a way for blockchain to solve a lot of issues in the ecosystem. In 2020 we built the beta platform for Bitspawn on a private Ethereum network and grew it to over 10,000 registered users. In early 2021 we launched plans for our native blockchain protocol and and launching the network token end of Q2 2021.
So how did you get started with Bitspawn, and why? Early on, did you see an opportunity to fill a void in the market?
My experience as a gamer allowed me to see all the problem areas in gaming and the potential solutions blockchain could provide. With Bitspawn we want to empower gamers through the tools and features we provide.
What has been the biggest challenges for you and Bitspawn since you started the project?
User adoption and penetration into the traditional video game industry.
Understood. Now what has been your greatest achievement thus far, and what has been the biggest failure or setback personally or in the history of the company?
Achieving a 10,000 user milestone and integrating with some of the top titles in gaming. Our biggest failure so far was not putting enough focus on user experience and front end early on, but we fixed this problem. The thing about crypto and its lack of mainstream adoption is due to the lack of usability in experience for newcomers.